Futurartes 2009 Encontros de Artes e Multimedia.03-04/06/2009

TALK Filipe Valpereiro

Inmotion.pt
A small company focused on the research, development and production of innovative solutions for human interaction. We design interactive systems based on open source or commercial hardware. Through our expertise with real-time systems, sensors and hardware we build interactive performances, audio exploration and immersion environments and physical or near interactions. If you need any help with an Arduino, Phidgets or Sparkfun hardware contact us. We are the official resellers for Portugal. 

Filipe Valpereiro
Filipe was born in France in 1977. He obtained a Degree in Computer Science at the Oporto University (2005) and in the same year started his career as a programmer in the industry working at EFACEC, IPP-Hurray and Qimonda. However, he never felt comfortable with his dull (but well paid) job. He missed the joy of working with his friends, and all the lovely people he met in the arts, music, performance and party scene. Many nights working with the Arduino and Max/MSP turned him onto the Physical Computing world. With the help of a friend he created a small company aimed to promote, sell and have fun with interactive hardware.

As a technical consultant, he designs and creates interactive systems with wireless technologies, bridging physical computing with audio and video. 
Sometimes you can find him working with the soldering iron or designing interactive systems for emerging artists. 
He was also a researcher on Real-Time Operating Systems and has a large experience with hard and soft real-time systems. In 2008 Filipe joined the Universidade Fernando Pessoa to teach Operating Systems and started to write is MsC thesis on Parallel Computing. Current interests are: interactive audio concepts, physical computing and real-time systems. Since 2007 he gives regular workshops in Physical Computing, teaching artists how to code for the Arduino. 

http://inmotion.pt/

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